Anyway, my main goal this summer is to learn to get good at ultra-low-poly modelling, ever since I became inspired by Mr. Tom Tallian's work, reduxing the Team Fortress 2 guys (seen here). I just completed my first attempt at imitating that method (seen below).
Naturally, it's not mind-blowing or anything, but I'm really pleased with the results of the experiment. I mean, c'mon! 400 tris? So awesome, to me at least. Now that I've got the basic idea down, gotta start working on style.
4 comments:
nice first go at this man! But yeah totally get a style of your own down and you will be amazed at how cool it can turn out. Also are you going to be texturing this one or any of the others you come up with later on or just going to work on your modeling only?
Oh yeah, I'm absolutely going to be texturing these guys. I'm hoping to just burn through a few: sketch, model, tex, sketch, model, tex, until I can do it in my sleep.
Rigging can wait though... that's Danielle's department! lol
lol, right on. Well just keep it up man! Will be great to see what you come up with.
So where are these textures you promised? :) Way cool, though. 200 faces is awesome for a character. Here's a link Jim gave me for producing more deformable models - http://www.pig-brain.com/tut02/tut02_01.htm - I noticed some of the same things on Tallian's models.
Been meaning to show you for a while.
Looking forward to when we get a direction to head in - can't wait to model for the next game! Oh and I'd love to rig them hehe :) We still need an animator though... Get on that will you
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