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Popol Vuh: First Playable

Holy buckets, that happened fast. Also, this post happened late. Heh..

Moral of the story: we did it! Game's pretty much done and submitted to the Spring Show. We wrapped the whole thing last week on Sunday, but it took me a bit to actually make a page for it, and even that's not super done, but, hey, it's finals.
FINISHED!
While I'm still working on it, the link to Deciel's official Popol Vuh site now has a frontpage link on the sidebar to the right.

I'm gonna start posting my older games in that section aswell, so keep an eye out. As a matter of fact, the whole sidebar's gonna change pretty radically as soon as I have some spare time.

2 comments:

Katie said...

omg that was awesome! Babe you and Danielle should be extremely proud. Your game kinda pissed me off though! lol It was HARD! It took me a long time to play it as a gamer and not a horse-back rider, I kept wanting to count strides and ride it evenly. It could be interesting if you modified it so that you had to ask for a take-off when the llama was in proper stride and have "gas" and "brake" control in order to shorten or lengthen the llama's stride.

But, for 10 days of work, I was very impressed. Even a little surprised. I knew it would be wonderful, but I did not think it was going to be that epically awesome.

Jesus Villarreal "Chuy-Chimp" said...

Congratulation! that was a pretty awesome game. I particularly liked the depth of space, and it is a pretty hard game but it's awesome. cool project.