Holy poop it worked!
Wednesday, July 15, 2009
Tuesday, July 14, 2009
Saturday, July 11, 2009
Personal: Comic Development
So, I've pretty much decided to take this comic idea and run with it. Wasn't sure about what story to tell, but for now I've decided to show a bit of the first chapter of a much bigger story that I've been working on for years. However, I cant really disclose what the bigger tale is about, for copyright reasons...

This is a quick design for the main character, a bit updated from the original I made when I was probably 16 (look familiar?). He's the spiritual evolution of this guy, as well.
Labels:
2D,
character design,
comics,
personal
Wednesday, July 8, 2009
Personal: Girl Face
Summer's a slow time for the blogosphere. It's unfortunate.
So, I've got a new project that I'm not yet prepared to announce yet, that I'm in the planning stages of with Danielle and Adam. In it, there's a girl character that I'm designing, and I'm wrestling with how old she should be. So, here's a "young lady" type.

Also, I read earlier that Sony's planning downloadable comics for the PSP, and I really hope that means stuff like the Metal Gear Solid graphic novel by Ashley Wood, rather than simply paying for PDFs. PDFs are lame. Animooted comics aren't.
I'd be very interested in trying to make an animated comic on the side, in the future : )
Saturday, June 20, 2009
Fan Art: Boobs!
I've been so infatuated with Kenichiro Yoshimura's Bayonetta model recently, that I decided that the best way to learn his method is to just throw originality to the wind and try my hand at recreating his work. Imitation is the sincerest form of plagiarism, or something, right?

3 hours, 2000 Tris. BOOYAH!
Provided, I'm still on my low-poly kick, but decided to go more PS2 than DS with her, 'cause, what can I say, I like the curves. Hair and props are next, but just I really wanted to share this before I continued.

3 hours, 2000 Tris. BOOYAH!
Provided, I'm still on my low-poly kick, but decided to go more PS2 than DS with her, 'cause, what can I say, I like the curves. Hair and props are next, but just I really wanted to share this before I continued.
Monday, June 8, 2009
Random: Holy Potatoes! SVGL Banner, GET!
The wonderful Leigh Alexander over at Sexy VideoGame Land put out a call for a new banner for her site, as the public didn't think that Big Boss was suitably sexy enough.

And you know how much I love shoopin' me some vidja game characters! I was much too pleased to oblige.
Leigh ended up going with the Bayonetta image, (image), but I also made a Sheva Alomar banner that I liked quite a bit. (image) Both ladies had a pretty hefty amount of photoshopping, as portions of Bayonetta's hair didnt exist in the source image, and I got rid of Sheva's shotgun, requiring some hand surgeory, and gave her a flirtier expression.
Thanks so much to SVGL for choosing and showcasing my banner! I'm still star-struck over the whole encounter : )

And you know how much I love shoopin' me some vidja game characters! I was much too pleased to oblige.
Leigh ended up going with the Bayonetta image, (image), but I also made a Sheva Alomar banner that I liked quite a bit. (image) Both ladies had a pretty hefty amount of photoshopping, as portions of Bayonetta's hair didnt exist in the source image, and I got rid of Sheva's shotgun, requiring some hand surgeory, and gave her a flirtier expression.
Thanks so much to SVGL for choosing and showcasing my banner! I'm still star-struck over the whole encounter : )
Labels:
contest,
games,
Sexy Video Game Land,
SVGL
Random: Post, for Post's Sake.
"I'm not dead" and all that jazz. Haven't updated much, 'cause I haven't been making much that is site-worthy. Here's what's been happening:
Hyper Digitalism - Adam's gettin' his blog-thang on, with this new critical analysis on what games actually do, and why we like them so much. Check it out!

Mr. L. Paulie - He was fun, but my experiment in trying to characterize and clothe him came out... awkward. Definitely not something I want to share with the world. I'm not done with the whole low-poly thing though, no worries.
E3 - The PSP Go!'s not that bad in person, but it does give me hand-cramp, because the controls are too close together, and I've got some pretty small mitts. I'm content to just upgrade my memory stick and download anyway. Otherwise, the show was awesome, and here's a rundown of over-generalizations based on mere minutes of gameplay:
So I've been busy! I'll get back to the art grindstone soon!
Hyper Digitalism - Adam's gettin' his blog-thang on, with this new critical analysis on what games actually do, and why we like them so much. Check it out!

Mr. L. Paulie - He was fun, but my experiment in trying to characterize and clothe him came out... awkward. Definitely not something I want to share with the world. I'm not done with the whole low-poly thing though, no worries.
E3 - The PSP Go!'s not that bad in person, but it does give me hand-cramp, because the controls are too close together, and I've got some pretty small mitts. I'm content to just upgrade my memory stick and download anyway. Otherwise, the show was awesome, and here's a rundown of over-generalizations based on mere minutes of gameplay:
The Game For _____ Is...
- Danielle (and boys everywhere) - Lost Planet 2. It probably gets Adam's and my Game of the Show for it's super-epic nature, multiplayer functionality, and incredible lack-of-chug. Oh, and there's a rocket-shotgun. I dunno.
- Mike - Muramasa: The Demon Blade. Game looks awesome for a Wii title, and plays super-tight. If they have GameCube/Classic controller support, this could be a great game to tide you over on the rare occassion you don't want to play Brawl. Or when hell freezes over.
- Allonte - Final Fantasy Crystal Chronicles: Crystal Bearers. Wii game, pretty people, psychic powers, main character has a jewel in his face, and in the playable demo there was flying. Your prayers have been answered, my friend.
- Austin - Get on the PSN and download FF7 RIGHT NOW, you fool!! No need to unbrick your PSP just yet, buddy!
- JM - Bayonetta. Game is smooth as silk, action is easy to pick-up, but deep, even in the 10 minute demo I played, and Bayonetta is a girl. Not just a skinny boy with tits, she walks, talks, kicks and sashays like an honest-to-goodness female. Yeah, the game's quirky and silly, but if you can enjoy the humor, there's some good-times in store.
- Honorable Mention - Sin & Punishment 2. Starfox + Rez + anime graphics + hilarious Engrish translations made this one of the most memorable games we saw. The Wii has an alarmingly bad-ass line-up this year, which comes as a big surprise. Aside from that "vitality sensor" mumbo jumbo..
So I've been busy! I'll get back to the art grindstone soon!
Saturday, May 30, 2009
Games: PSP Go! Images Leaked

Really? You're serious.
-ahem-
THAT THING IS HIDEOUS!!
Who thought that was a good idea? I'm 100% on-board with the internal memory, the sliding screen, potentially even a touch screen! But the whole point of the PSP is that it's sexy, and sophisticated. It's sleek piano black with silver detailing.
Trust me Sony, Nintendo's got the whole block-durable-portable-console thing covered!
Please, please, please be a temporary prototype design...
I'm just keeping my fingers crossed that there will be demo units at the Sony booth! Let you guys know on Thursday!
Thursday, May 21, 2009
Personal: Mr. L. Paulie
"Personal," man, it's been so long since I wrote that here! haha! Gotta love summer.
Anyway, my main goal this summer is to learn to get good at ultra-low-poly modelling, ever since I became inspired by Mr. Tom Tallian's work, reduxing the Team Fortress 2 guys (seen here). I just completed my first attempt at imitating that method (seen below).

Naturally, it's not mind-blowing or anything, but I'm really pleased with the results of the experiment. I mean, c'mon! 400 tris? So awesome, to me at least. Now that I've got the basic idea down, gotta start working on style.
Anyway, my main goal this summer is to learn to get good at ultra-low-poly modelling, ever since I became inspired by Mr. Tom Tallian's work, reduxing the Team Fortress 2 guys (seen here). I just completed my first attempt at imitating that method (seen below).

Naturally, it's not mind-blowing or anything, but I'm really pleased with the results of the experiment. I mean, c'mon! 400 tris? So awesome, to me at least. Now that I've got the basic idea down, gotta start working on style.
Friday, May 15, 2009
Finals: Two For One!
Two videos in one day?! Crazy talk!
Maya I is officially over with! I learned a lot, and missed a lot of sleep, but I'm totally cool with not doing any more modelling for school for a few months. These aren't my greatest pieces, but I'm proud to have completed them on-time, without compromising too much of my vision.
Maya I is officially over with! I learned a lot, and missed a lot of sleep, but I'm totally cool with not doing any more modelling for school for a few months. These aren't my greatest pieces, but I'm proud to have completed them on-time, without compromising too much of my vision.
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